Thursday, July 31, 2014

minor aside

COMMENTER 1:

The best part about Changing Breeds is how it got written.

When the new World of Darkness was written the writers made Werewolf: the Forsaken and purposefully excluded all the horrible furry material from the old World of Darkness, making Werewolves the only shifters and setting them as amalgams of spirit and human that were intended to keep the physical and immaterial worlds separate.

Naturally the hardcore old World of Darkness Werewolf: the Apocalypse players were really annoyed by this, as it didn't let them make their man-bear-pig cat girl abominations. So, the writers went and made Skinchangers, an examination and extension of Native American myth that let humans take the form of animals by stealing their pelts/souls. They weren't as powerful as Werewolves (on account of being humans masquerading as animals), but it meant players could potentially make whatever kind of anthropomorphic shifter they wanted.

That would appease the old players, right?

Wrong. At this point the company just threw up their hands and said "Fuck it, easy money" and hired back some of the writers they'd fired, leading to Changing Breeds being published.

REVIEWER DUDE:

Minor derail but Skinchangers is actually a really awesome and visceral look at pretty much all the not-retarded parts of Changing Breeds, and then War against the Pure was basically the nWerewolf writers pretending Changing Breeds never happened and giving the players rules for full-fledged nonwolf shapeshifters that WEREN'T completely broken in half (with some damn interesting examples to boot).

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